The Haunted Stump

The Haunted Stump is an all in one stop for adventurers and the eccentric rich. It is in a giant, dead tree that tower's above the forest's of Ehran. With every inch of it and the caves below used, it attracts just about everyone to at least gawk at it.

Before The War
The Haunted Stump has been around as simply a normal tavern in the times before the war between Humans and Elves. A bar with normal drinks for all races, offering food also. However, more expensive food and drink that has been infused with magic and the owner, Ecaeris, had begun offering lowered bills in exchange for quests being completed for her.

During The War
Throughout the war, humans stopped coming by The Haunted Stump, leading to a decline in business since elves didn't have time for merriment. However, there was soon renovations and three floors were added to The Haunted Stump. Above the tavern, there were rooms for people to stay in, an armory for people to who need it, and the final addition was a general store added for supplies. Whilst this bring business back and cause it to boom once more, she had too many shops so she decided to hire people for each floor present and future. With two people per floor, she had time to manage each floor and appear whenever she was needed.

After The War / Present Day
When the war had ended, business was back to its normal vibe, though more unsavory folks tended to show up and began asking if The Haunted Stump had this, that and the other. Each time was met with a smile from an owner and the response of "Give me three days" would be given before the idea was implemented. Currently, there are approximately one thousand, two hundred and four floors. These floors go both up into the tree and down below ground into the root system and include a Black Market, a few Guild Headquarters, a Trading Outpost and in the tavern there is The Collectors Board and a normal quest board.

The Collector's Board
After a few too many people took advantage of her policy for unpaid bills being covered by quests and instead of doing the quests simply cutting and running, so The Collector's Board was set up. Anyone who left and did not return in two weeks was considered a bounty on the board and from there, so long as someone returned with both the quest and the gold, they were entitled to everything else the debtor had to give. These quests give full immunity for your actions, which appealed to former criminals looking for work. As such, these people were called Collectors and they chose to live at the tavern, covered by the rules of conduct there and how it's a neutral ground. So long as they pay rent and any tabs they open, they are free to do what they wish.