Skill Tree

For those born in Negame, they have been gifted by the gods a Skill Tree. They can earn experience points by doing something that requires training, such as fighting or cooking, which then can make them level up a skill, allowing them to attribute themselves points wherever they want in said skill. The more they learn and train, the more experience they'll earn— yet it'll take a longer time for them to level up.

They do not feel when they level up, except when they reach the main level which allows them to know their progression in life. Their levels and skills yet are visible by some mages, like a tattoo on their back.

Maximum level is capped at 200.

Examples
An example of a skill tree, focusing on the Sword skills.

Another example, focusing on cooking white meat.

Leveling up
Leveling up only happens when a skill is used. Taking the example above with the swordsman, if he keeps using Slashing skills, he will earn experience, and will level up said skill at some point. Leveling it up will increase his experience with Swords, One handed and his Strength. As he levels up, his general level will, allowing him to earn a skill point, which will allow him to learn something new.

Bear in mind he is only able to know his general level. All of this is done naturally, since everyone was born with a skill tree. It is natural for everyone in the land of Negame.

Attributes
Attributes will level up as the character adds skill points into them. They'll offer overall stats such as more damage, precision, etc.

Strength
+1% Attack, +1% Armor Penetration per level (+2.5% Attack, +2.5% Armor Penetration bonus per 10 levels)

Dexterity
+1% Critical Strike Chance, +1% Evasion (+2.5% Critical Strike Chance, +2.5% Evasion bonus per 10 levels)

Endurance
+1% Health, +1% Health Regeneration (+2.5% Health, +2.5% Health Regeneration bonus per 10 levels)

Magic
+1% Mana, +1% Mana Regeneration (+2.5% Mana, +2.5% Mana Regeneration bonus per 10 levels)

Intelligence
+1% Cooldown Reduction, +1% Elemental Resistance (+2.5% Cooldown Reduction, +2.5% Elemental Resistance bonus per 10 levels)

Talent
+0.1% All stats up (All stats given by attributes, see above) (+1% All stats up bonus per 10 levels)

'Charisma is the only attribute that does not give anything when leveled up. Charisma is used to enhance skills for the user to get items cheaper, to flirt more easily, and all that kind of stuff.'undefined